Wrecking Ball. Level 1: -15% Stamina Cost for attacks with Blunt Weapons. Level 2: Allows you to barrel into enemies while sprinting and blocking with Blunt Weapons, causing damage and a chance to knock them down. Wrecking Ball is a Body Perk in Cyberpunk 2077. Wrecking Ball reduces the stamine cost of attacking with blunt weapons, and at The moment you close it, a cyberpsycho will attack. 2. Defeat the cyberpsycho. 3. Talk to the MaxTac officer. 4. Sit next to Zane. Sit on the couch and speak to the officer. After the conversation, wait a few days until the shop reopens and you'll get a discount on Zane's items. TLDR: Mantis blades and Gorilla arms will probably do those things It seems they have each arm cyberware is specialized for each build. Rocket Launcher for guns/destruction build, Gorilla arms for blunt weapon build, Mantis blades for a blades build, Monowire for netrunning. Gorilla Arms is an Arms Cyberware in Cyberpunk 2077. Gorilla Arms are a classic and reliable replacements for natural limbs, suited for all kinds of hard labor. Cyberwares are implants that players can install, exchange, and upgrade into V 's body to obtain passive buffs and various active effects. Cyberware acts as the game's means to obtain Mono wire was or is in a weird spot imo cause gorilla arm goes to the body tree and mantis blade in the reflex tree but mono goes now on the same, feels like it should have been with a different tree than those 2, like with int because you could hack from a distance with it in a before release video gameplay. . It appears to be a bug as "Lethal" weapons are NOT causing lethal kills (some exceptions such as dismemberment or blowing off heads) but rather putting enemies in a non-lethal downed state. You are supposed to have to choose between lethal weapons and a non-lethal weapon mod, or lethal melee (katana, etc.,) and non lethal Gorilla Fists, blunt There's no reason to specialize in street brawler (aka blunt weapons & fists) just for non-lethal damage. There are weapon mods to make weapons non-lethal, an optical cyberware mod that makes all your weapons non-lethal, and non-lethal quickhacks. I've replayed a number of missions to get through them without killing anyone. Originally posted by Zordrage: Originally posted by urartu: Indeed it counts as blunt weapon. I noticed it after investing in Street Brawler perks to make Beat on the Brat quests more bearable. im not even sure that Quest chain is even doable without Investing into some Body/brawler Skillpoints/Perks. #5. Microrotors: Stats, Effects, and How to Obtain. ★ 2.1 Update and Ultimate Edition are now available! ★ See our Best Update 2.0 Builds here! This is a guide to Microrotors, a Skeleton Cyberware found in Cyberpunk 2077. Read on to see Microrotors's stats and effects, as well as mod information and how to obtain the Microrotors. Weapons are a type of equipment in Cyberpunk 2077. Weapons are prevalent and varied throughout Night City, ranging from firearms to melee and cyberware. They are divided into the following subcategories: Weapon availability is based on their manufacturers, with each being considered as either lower, middle, or upper tier. The higher the tier, the more rare and expensive the weapons are. Each

cyberpunk 2077 do fists count as blunt weapons